THE MANTICORE
lvl
75
8
Maxed
7
THE MANTICORE
Power: 993
HERO; DEFENSE; MYTHICAL; ONWARD
Offense:
1,479
1,479
Defense:
931
931
Health:
30,797
30,797
Recovery:
0
0
Crit Chance:
15.00%
15.00%
Crit Power:
150.00%
150.00%
Speed:
126
126
Potency:
28.00%
28.00%
Tenacity:
33.00%
33.00%
Precision:
10.00%
10.00%
Evasion:
0.00%
0.00%
Attack Speed:
16
16
Swap Sorcerer Stone for stat changes:
Visit the generic character pages to see maxed characters
LVL 4
BASIC
Curse Crusher
Deal up to 1,664 damage to target opponent. 80% chance to remove a Harmful effect from a random teammate.
If no teammate has a Harmful effect, instead 80% chance to grant Harmful Immunity for 1 turn to a random teammate.
If teammate is an "Onward" character, grant random Helpful effect for 1 turn.
If no teammate has a Harmful effect, instead 80% chance to grant Harmful Immunity for 1 turn to a random teammate.
If teammate is an "Onward" character, grant random Helpful effect for 1 turn.
LVL 4
SPECIAL
Closed for Renovations
Deal up to 1,571 damage to target opponent. Inflict Blind for 1 turn on target opponent. Inflict Continuous Damage, dealing up to 2,403 damage over 3 turns. Deal up to 1,571 damage to adjacent opponents.
25% chance to inflict Continuous Damage to adjacent opponents, dealing up to 2,403 damage over 3 turns.
Gain Taunt for 1 turn. Gain 1 Charged up to a maximum of 5.
25% chance to inflict Continuous Damage to adjacent opponents, dealing up to 2,403 damage over 3 turns.
Gain Taunt for 1 turn. Gain 1 Charged up to a maximum of 5.
LVL 3
SPECIAL
Fury of the Manticore
Deal up to 2,773 damage to target opponent. If Charged, inflict Stun for 1 turn. Deal up to 1,830 damage to adjacent opponents.
Damage is increased by 15% per Charged count. If this ability Stuns or defeats an opponent and Barley is a teammate, he gains Haste for 1 turn.
10% chance per Charged count to inflict Offense Down for 1 turn on adjacent opponents.
Lose Charged.
Damage is increased by 15% per Charged count. If this ability Stuns or defeats an opponent and Barley is a teammate, he gains Haste for 1 turn.
10% chance per Charged count to inflict Offense Down for 1 turn on adjacent opponents.
Lose Charged.
LVL 2
PASSIVE
Fearless Adventurer
When a Mythical or "Onward" teammate gains a Helpful effect, 40% chance for this character to gain Continuous Healing, restoring 5% their maximum Health over 2 turns.
When a Mythical or "Onward" teammate is dealt damage, 40% chance to gain 1 Charged up to a maximum of 5.
If teammate dealt damage is an "Onward" character, increase this character's Speed Meter by 10%.
When a Mythical or "Onward" teammate is dealt damage, 40% chance to gain 1 Charged up to a maximum of 5.
If teammate dealt damage is an "Onward" character, increase this character's Speed Meter by 10%.
Full Gear List
1,677,000
400
300
500
600
500
1,120
180
80
450
360
140
315
80
270
120
60
20
20
350
300
725
250
250
150
150
130
20
20
685,500
200
150
250
300
250
620
100
20
225
135
80
180
40
135
120
20
20
20
Gear Tier 10
991,500
200
150
250
300
250
500
350
300
725
250
250
80
60
225
225
150
60
135
150
40
135
130
40
20
20